AI that doesn't behave like AIResearch & products

Behavioral infrastructure for humanlike AI. Turn-taking, proactiveness, social dynamics, memory of people, event-driven awareness.
In-house researchSOC 2 / ISO 27001 in progressBuilt for 1:1 and groups

The difference between an agent that answers and an agent that behaves.

Turn-taking

Knowing when to speak, when to wait, and when to interrupt.

Proactiveness

Acting without being asked, speaking first when there’s a reason to.

Social dynamics

The norms, tone and inside jokes of a group. Who’s who, and how people actually talk here.

Memory of people

A memory for people, not sessions: who they are, what matters to them, what happened last time.

Event-driven awareness

Following what happens around it in real time: a chat, a screen, a game, a room. Reacting to events, not just messages.

Deciding what to do next

Beyond the conversation: choosing what to research, think through, or build.

At Humalike, we build what makes AI fit in among humans, not just answer them.

Where the behavior layer lands.

AI Companions

Companions that remember context, sense mood, and know when to speak: a friend, a tutor, someone to talk to.

AI Gaming Characters

NPCs, teammates, and opponents that talk, react, and remember who you are across sessions.

Hardware & Humanoids

Pendants, speakers, glasses and home humanoids that read the room and know when to act, speak, or wait.

Building something where humanlike AI behavior matters?

Built to be trusted.

SOC 2 Type II and ISO 27001 in progress. Encrypted in transit and at rest, with access locked down.

Your Data
ISO
27001
In progress
ISO 27001
SOC 2
Type II
In progress
SOC 2 Type II
GDPRIn progressGDPR Compliant
Humalike x Hermes - Social intelligence plugin for Hermes Agent | Product Hunt